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Using Plugins

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Using Plugins

Introduction

It's possible to modify certain aspects of your server by utilizing plugins.

In order to modify the game, the server must use Oxide/uMod.


Enabling Oxide/uMod

Before installing any plugins, we have to enable Oxide/uMod on the server.

To do this, open your server in the DuckPanel and navigate to the 'Startup' tab.

Here, ensure the 'Oxidemod' slider is enabled.

Oxide slider enabled in the panel


Installing Plugins

First, we should find some plugins to install. Please ensure to only download plugins from trusted sources, such as the official plugin list.

In this example, we will install Welcomer by Dana. Download button on Oxide

Once downloaded, head over to the File Manager tab and open the plugins directory within the oxide one.

If you have not restarted the server after installing Oxide/uMod, feel free to create these folders manually.

Drag & drop the plugin file into the directory. File showing in plugins folder

Lastly, head back to the 'Console' tab and restart the server. It may take a little while for the server to load for the first time after installing new plugins, but you will see the status show as 'Running' when it's ready. Server showing loaded

Lastly, you can verify that the plugin is installed by using the plugins command in-game as an administrator or in the console. Command verifying successful installation


Configuring Plugins

Almost all plugins have configurations to modify certain aspects of their behaviours.

You can find these configs in the config directory within the oxide one: Configs in file manager

Every config is different, but they usually use easy to understand formats, such as JSON or YAML. Config in editor

Make sure to restart the server to apply the changes.