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Manging Worlds

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Manging Worlds

Changing Worlds Seeds, Sizes

Here is how you can start a new world with a special seed or size. You can also create a new map with the same seed this way.

If you are unsure which size of seed to use, you can use this handy site to find a great map with all the features you would like to have: https://rustmaps.com/

For this example, we will use this map. You can see the seed and size of the map on the left side: Map preview

Once you have your desired seed and size, open your server's 'Startup' tab in the DuckPanel and change the following fields: Panel showing size and seed startup variables

Make sure to enable the 'Regen Server' option to wipe the current map and progress.

Then, head over to the 'Settings' tab and reinstall the server: Panel showing size and seed startup variables

Lastly, head back to the 'Console' tab of your server and restart it to apply the change.

And that's it! You can see the custom seed map in-game: Same seed showing in-game


Using Custom Worlds

It's possibly to use a completely custom created world on your server. You can find them from various sources, but in the end they should all just be files with the .map extension.

For this example, we will be using this Rust Island map by Caitthulu.

Once you have your map, you will need a way to host it. There are several ways, such as:

  1. Using a Caddy server split
  2. Using Dropbox's free tier
  3. Any other direct file hosting services

We will go with the Dropbox free tier one:

  1. Register to Dropbox
  2. Upload the .map file
  3. Once uploaded, click 'Copy link'
  4. Change the URL so instead of &dl=0, it ends with &dl=1.

Dropbox showing map file

Once you have your map available online, head over to your server's 'Startup' tab in the DuckPanel.

Here, paste the URL in the 'Custom Map URL' option: Panel variables showing map link

Lastly, head back to the 'Console' tab of the server and restart it to apply the change.

HEADS UP

Lots of maps do not set up proper spawn points. If you are disconnected with the InsideTerrain Violation Level 200 message, you can temporarily disable this check with the antihack.terrain_protection 0 console command.

And that's it! Once you are connected, you should see the custom map in-game: Custom map showing in-game